Take Cover!

Requirements: Seasoned, Command, Smarts d8+, Notice d8+
You anticipate danger and direct your men to take defensive positions.

You add +2 to your Notice rolls to detect an ambush. When men in your command radius use their environment as cover, it grants an additional -1 to enemy attack rolls.

When your men are caught in an area effect attack, they get an Agility roll to dive for cover and go prone. If successful, they get 2 points of armor against the blast, since cover modifiers count as armor against area effect attacks. If they already get an Agility roll against that attack, for exemple against a grenade, they make that original roll without the usual -2 modifier instead.

Take Cover!

Centralus Maynor