Source: Weird War II
Requirements: Novice, (Weird Edge)
Maybe your hero has a sixth sense. Or mabye he just has really keen hearing. Either way, his squadmates have learned to hit the deck when he does.
The soldier can somehow anticipate incoming area effect attacks such as artillery, tank rounds, and even thrown grenades. When caught in an area effect attack, he automatically goes to ground. Since cover modifiers count as armor against area effect attacks, the warrior gets 2 points of armor against the blast.
Better still, allies who have been around the character for a while and haven’t acted when the attack hits get an Agility roll to hit the dirt as well.