Source: Space 1889 – Red Sands
Requirements: Novice, Vigor d8+
Whether it’s a snifter of fine brandy or a shot of gin, alcohol has an amazing effect on you. Down at least 8 ounces of the stuff and you’re virtually unstoppable. The round after the character drinks at least 8 ounces of hard liquor (three times that in beer or twice that in wine), his Vigor increases by one die type (which also increases his Toughness), and he ignores one level of wound modifiers (which stacks with other abilities that ignore wound penalties).
The effect lasts for one hour, and has no detrimental effects on brainpower, Agility, or other functions. If the character is looking to get drunk and does so, he retains the benefits above but suffers –2 to all Smarts and Agility-based rolls for as long as he continues to drink, and the next 1d6 hours thereafter.